I have a more sophisticated song I want to train. I choosed "train left hand". In the screenshot below, the upper image is from MuseScore and the lower image is from Synthesia. From the selected position you can see, that the Synthesia score want me to play the lower D with my left hand and the upper D with my right hand. The falling notes of Synthesia says I should play with my left hand an octave. This fits to the rendering of MuseScore.
Issues like that continues, see the bar 9 and the score rendering of Synthesia. Also the note lengths are rendered incorrectly sometimes.
Kind regards
André
Musicxml: Left hand / right hand / rendering issue
When describing problems, always mention your OS and game version (shown at the bottom of the title screen).
If your keyboard has USB or MIDI ports, there is a tremendously high chance (>99%) it will work with Synthesia. See what you'll need on the keyboards page.
If your keyboard has USB or MIDI ports, there is a tremendously high chance (>99%) it will work with Synthesia. See what you'll need on the keyboards page.
MusicXML rendering in Synthesia is still very incomplete. I believe that is next up for major improvements.
At the moment, Synthesia 11 is planned as the next release (there is no 10.10 on the roadmap).
There isn't an exact release date, but you can follow along with this chart.
There isn't an exact release date, but you can follow along with this chart.
I yesterday saw, in addition to Lomse, there is also Verovio, which is sponsored by some organisations,
https://github.com/rism-digital/verovio
This might be a good rendering engine, the license should also fit, as long as external so/dll files are not a problem.
Kind regards
Andre
https://github.com/rism-digital/verovio
This might be a good rendering engine, the license should also fit, as long as external so/dll files are not a problem.
Kind regards
Andre
This gets tricky on the mobile platforms. I haven't checked in a few years whether the question has been answered definitively yet, but I know historically there was some contention about using LGPL libraries in iOS apps where the platform itself prevents you from being able to swap out the .so with your own version (which is kind of the point of the license).
Otherwise, at a cursory glance, that does seem like another close fit (so long as we also brought along an SVG renderer) for Synthesia.